In races against AI, this customisability works like a charm between driving assists and AI difficulty settings, any race can be as much of a cakewalk or a challenge as you’d like, while XP modifiers gently encourage you to tone down the assists when you feel comfortable doing so. (I’m no expert on realistic car physics, but with minimal assists, driving in Project CARS 3 feels authentic.) Dial it all the way up to professional, and it’s just you and your wheels. At the most beginner-friendly level, your car will just about drive itself-the AI will help you brake and steer to stick to the ideal racing lines, as well as the help you get from things like stability control and anti-lock brakes. Project CARS 3 also endeavours to be more approachable in its control and handling, with a wide array of driving assists. In Project CARS 3, a race is usually just a race, forgotten about as soon as you’ve earned all its objectives. A race is never just a race, but part of something bigger. As demanding as something like Project CARS 2 can be on your time, it fosters a deep investment in every aspect of your career. The trade-off is that it can feel a bit shallow. ![]() There’s a constant feeling of progression, whether you’re dropping in for a quick burst or playing a longer session. It’s the sort of gamified progression system that you see in every blockbuster game these days, but it fits Project CARS 3‘s ethos well. That experience is applied equally to your player level and that of whichever car you were driving increasing your player level gets you credits and unlocks new cars for purchase, while levelling up your car gets you discounts on upgrades and additional slots to save tuning setups. As you race, you earn little bits of experience for just about everything you do-a clean sector, a nice drift, a good lap time, a podium finish-while in-game achievements (“Career Goals”) offer bigger buckets of experience at certain milestones. There’s also a meta progression system through player and car levels. And if you do want to play for a long haul, there are always the trickier objectives that require a bit more practice before you can nail them-thinking about some of the time trial targets, in particular, that demand perfect racing lines with no room for even the slightest error. You can always just jump into an event and quickly tick off an easy objective or two, and get that feeling of meaningful progress, without the feeling like you need to dig in for a marathon session. It’s a nice framework for that pick-up-and-play approach that Project CARS 3 is clearly going for. Related: For a completely different sort of racing game that also launched recently, Kandagawa Jet Girls is worth a look. Completing these objectives is the key to progressing through Project CARS 3‘s career mode. The career is broken down by car class, from E-class road cars to hypercars and GT, which you’ll gradually progress through (though you can spend in-game currency to unlock later events early, if you want to drive right into the high-end stuff).Įach class is made up of a series of events, each with three specific goals-winning is usually one of them, for race events, but others are things like completing a set number of clean overtakes within a certain time, mastering a certain number of corners across the race, or achieving a target time in a hot lap. Where Project CARS 2 re-created a driver’s journey to greatness through season after season of racing, Project CARS 3‘s career mode is a series of individual, objective-driven events-mostly single races, with a few small tournaments throughout the piece. This is most immediately apparent in the career mode. Project CARS 3 finds its niche somewhere between the two extremes. As much as I like Need for Speed and Burnout and the like, sometimes I want something a little bit more grounded-but I also find serious sim racers daunting, and demanding of a level of investment that I don’t really care to give. ![]() Whether or not that’s a good thing is going to depend, largely, on what you want out of a game like this.įor me, it hits a sweet spot between arcade and simulation that not many racing games do these days. Where Project CARS 2 went deep into the simulation side of things, demanding a heavy time investment and alienating more casual race fans, Project CARS 3 is an effort to turn the series into more of a pick-up-and-play racing game that can appeal to drivers of all skill levels. Project CARS 3 is quite the change of direction for Slightly Mad Studios’ racing series. Buy Project CARS 3 from Mighty Ape (affiliate link)
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